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Book Review: Hagi Šein, Digiajastu teleraamat: Digiajastu televisioon Eestis 2000–2020, Tallinn: 2021, ISBN 978-28-8, 688 pp.Participatory Cultures of Digital Games: The Double-Edged Sword of Being a Reddit Community Moderator.Reuse and Appropriation: Remediating Digital Museum Collections and Digital Tools for a Participatory Culture in Transition.A Medium Is Born: Participatory Media and the Rise of Clubhouse in Russia and Ukraine During the Covid-19 Pandemic.Witnessing in Participatory Journalism: Siege of Aleppo and Narratives of Authenticity.Where We Go One, We Go All: QAnon, Networked Individualism, and the Dark Side of Participatory (Fan) Culture.Laugh in Case of Emergency: Framing the Pandemic Through Memes in Italy and Russia.(30 September 2020) Search in Google Scholar ‘A Thousand Lost Words: Notes on Gothic Marxism’. Jefferson NC: McFarland & Company Inc., 56–73. ‘Gothic Bloodlines in Survival Horror Gaming.’ – Bernard Perron (ed.), Horror Video Games. (11 February 2021) Search in Google Scholar (10 February 2021) Search in Google Scholar 10.2307/j.ctv5rf15j Search in Google Scholar The World of Scary Videogames: A Study in Videoludic Horror. Jefferson NC: McFarland & Company Inc., 196–205. ‘Gothic Setting and Light in Resident Evil 4 and Silent Hill 2.’ – Bernard Perron (ed.), Horror Video Games. ‘Who Owns the City? China Miéville’s The City and the City as an Urban Gothic Dystopia’.
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The Survival of Capitalism: Reproduction of the Relations of Production. – Mathias Fuchs (ed.), Diversity of Play. ‘Gothic Video games, Survival Horror and the Silent Hill Series’. (8 February 2021) Search in Google Scholar ‘A Spectre is Haunting Martinaise: Detective Fiction and Disco Elysium’s Disappointing Ending’. ‘ Sherlock Holmes: Crimes and Punishments Review’. Manchester: Manchester University Press, 89–103. ‘Tearing Your Soul Apart: Horror’s New Monsters’. Edinburgh: Edinburgh University Press, 166–184. Haslam (eds.), American Gothic Culture: An Edinburgh Companion. ‘Dopplegamers: Videogames and Gothic Choice. Cityscapes of Modernity: Critical Explorations. Search in Google Scholarįrisby, David 2001.
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The Imagination of Evil: Detective Fiction and the Modern World.
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Search in Google ScholarĮvans, Mary 2009. Search in Google Scholarĭerrida, Jacques 1994. Berkeley: University of California Press. Profane Illumination: Walter Benjamin and the Paris of Surrealist Revolution. Search in Google ScholarĬohen, Margaret 1993. (22 September 2020) Search in Google Scholarīrown, Marshall 2005. (4 February 2021) Search in Google Scholarīell, Alice 2019. ‘Why Disco Elysium’s Ending Fell Flat for Me’. Exploring the tension between Disco Elysium’s Gothic elements and its status as a detective game allows for a richer appreciation of the political and social commentary that emerges from both its narrative and gameplay.Īrias, Jake 2019.
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The presence of these Gothic features in Disco Elysium work to contest the game’s categorisation as a ‘detective role playing game.’ While the genres are closely connected, detective fiction typically follows a trajectory in which the history of the central mystery becomes progressively clearer through the accumulation of information and detail, whereas the Gothic traditionally seeks to maintain and heighten a sense of disorientation. These Gothic elements manifest most frequently through the game’s attempt to represent psychological complexity within its role playing system, its depictions of urban spaces, and its approach to questions of unresolved memory and history. Furthermore, many of the game’s stylistic and ludic features, such as its dense description and emotive language, and its overwhelming array of options, interactions, and responses, can be understood as engagements with the uncanny and disorienting excess of the Gothic tradition. Disco Elysium demonstrates many hallmarks of the Gothic through its storyline and representational elements, particularly its emphasis on the instability of its protagonist, the sense of decline and decay conveyed through its setting, and the interconnected secret histories that are revealed through exploration.
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